Playing to Win
Strategy

Playing to Win

A.G. Lafley, Roger L. Martin
Read 12 February 2019

Review

Strategy books usually fail in one of two ways. Either they're so abstract you can't act on them, or they're a case study dressed up as a method. This one avoids both by reducing strategy to five questions that have to be answered together.

The framing that stuck with me is that strategy is a set of choices about where you will compete and how you will win there, and that a choice which excludes nothing isn't a choice. Most of what gets called strategy in product organisations is a list of ambitions with no losing option anywhere in it. Once you're asked where you have explicitly decided not to play, a lot of documents fall apart.

The Procter and Gamble examples get repetitive, and if you don't care about laundry detergent you'll skim. That's a real cost, because the ideas deserve better illustration than one company's portfolio.

What I use from it is the discipline of the cascade: the five answers have to be consistent with each other, and if changing one doesn't force you to revisit the others, you probably haven't made real choices. Read it if you're expected to write strategy and keep producing something that reads more like a plan.

Key Takeaways

The parts worth keeping:

Strategy is five linked choices

QuestionWhat it forces
What is our winning aspiration?A definition of success specific enough to fail against
Where will we play?Segments, geographies and channels, and everything excluded
How will we win?The basis of advantage in the places you chose
What capabilities must be in place?The few things you have to be genuinely good at
What systems are required?The infrastructure that keeps those capabilities alive

A strategy without a sacrifice isn't one

Win by being different, not better

Capabilities are the honest part