Strong Product Communities
LeadershipProductStrategy

Strong Product Communities

Petra Wille
Read 13 January 2024

Review

Product communities can be genuinely career-defining. The best ones create a place where practitioners get smarter together, build shared professional standards, and give people something to come back to. So this topic matters, and Wille has credibility on it. The execution, though, is thin. The book reads less like an argument or a practical guide and more like a collection of workshop prompts, many of which steer toward the author's consulting practice rather than toward something you can act on independently. No framework emerges from the material, and there is no clear position being built across chapters. I have been part of genuinely excellent product communities over my career, and reading this mostly reminded me how rare and valuable those are, rather than helping me understand what actually makes them work.

Key Takeaways

The parts worth keeping:

If you want to go fast, go alone. If you want to go far, go together.

What a Community of Practice is

A CoP (Community of Practice) is a recurring gathering of people who share a professional passion and want to develop their knowledge and skills together. The concept was first proposed by Jean Lave and Etienne Wenger in Situated Learning (1991) and later expanded in Wenger's Communities of Practice (1998).

CoPs serve specific functions inside a product organization:

The Community of Practice Canvas

The book's main structural tool: twelve headings for designing a CoP from scratch.

Three phases to build one

Phase 1: Create the minimum viable community

Phase 2: Give it structure

Phase 3: Formalize it

Ritual formats and rhythm

InformalPechaKucha nights (20 slides, 20 seconds each)
Talking formatsIn person; online; asynchronous (video, chat, whiteboard); broadcasting (newsletter, internal blog)
Talking rhythmDaily: Slack channel. Weekly: 1:1 surprise lunch. Monthly: learning challenge, game night, onboarding session, themed learning. Quarterly: book clubs, training days, product academy. Annual: 2-day product summit
Cross-CoP sessionsWith engineering, design, and other disciplines

Three circles model (Michel Bachmann):

Three circles model for product communities

Running it day-to-day